About
I make add-ons for Minecraft Bedrock, released under WanMine, and mods for Hytale. Most of the time I build the whole thing myself: the mechanic, the scripts, the models, the menus. Then I play it until it holds up on a phone, in multiplayer and after the pack is removed.
Commissions and collaborations welcome
- FonnyFofo:
- Bedrock / Hytale / Java
- Location:
- Italy
- Studio:
- WanMine
- Projects:
- 21 public
- Downloads:
- 1.5M+
- Facing:
- systems (towards the fun)
- Languages:
- Italian, English
What I do
Each one with released work behind it.
- 01
Gameplay systems
Items, blocks and mechanics in TypeScript on the Script API: hammers that mine in patterns, wands that build whole shapes with a preview and an undo, HUDs, menus and a tutorial book.
Wan's ShapeMiner ↗Construction Wan(d)'s ↗Wan's Dynamic Pathways ↗
- 02
Worlds and dimensions
Custom dimensions, biomes and procedural terrain. The Moon was among the first add-ons to use the custom dimension API at scale, the Backrooms was built on it while it was still in preview, and Redstone Caves adds its own biomes and machines.
Wan's Moon Dimension ↗Backrooms Dimension ↗Wan's Redstone Caves ↗
- 03
Models and animation
Blockbench models, animations and textures, emissive where they should glow. For Wonder Weapons, every relic's model and animation; for Starfall Bosses, the items and the armor.
- 04
Hytale and Java
Wonder Weapons brings relic weapons to Hytale, each with its own ability, and passed 660K downloads. On Minecraft Java, upgrade tiers for Create machines.
Releases
Newest first. Downloads as counted by CurseForge.
- August 2026Create: Progressive EngineeringMinecraft Java257
- May 2026Wan's Dynamic PathwaysMinecraft Bedrock6.6K
- April 2026Backrooms DimensionMinecraft Bedrock83.2K
- April 2026Wan's Moon DimensionMinecraft Bedrock46.3K
- April 2026Starfall BossesMinecraft BedrockMarketplace · team project
- January 2026Wan's Wonder WeaponsHytale660K
- October 2025Wan's Redstone CavesMinecraft Bedrock143K
- May 2025Wan's ShapeMinerMinecraft Bedrock281K
- April 2025Construction Wan(d)'sMinecraft Bedrock214K
How I work
A prototype may be ugly. A product may not.
Architecture first, but not for weeks: then something playable within the hour, and iterations until it is ready to ship.
If it compiles but does not work in game, it does not work.
Every build gets played: on a phone, in multiplayer, and once more after the pack is removed.
I delete mechanics faster than I defend them.
An idea can stop convincing me the moment I see it running. When that happens it goes, however long it took.
Before the add-ons
A background in electronics retail and IT. Away from the code: 3D art in Blender, Blockbench and Krita, electronics, music and worldbuilding.
Toolbox
- TypeScript
- Script API
- Behavior & resource packs
- JSON UI
- Java
- Blockbench
- Blender
- Krita
Got an idea?
Tell me what it should do and where it should run. I'll tell you what the game allows.
Get in touch